Apr 182014
 

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Ryan Macklin, Amanda Valentine, Cam Banks and John Adamus.

How to Work with Editors

Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?

 

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Apr 052014
 

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Will Hindmarch, Tim Rodriguez and John Adamus.

How to be a Good Playtester for Others

Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.

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 Posted by at 5:18 pm
Mar 242014
 

Posthuman Pathways is a transhumanist roleplaying game. It focusses on the changing world and the sacrifices we make in the name of progress. It’s about the change, over a single lifetime, of our society and what it means to be human.

Explore what path the world will take. Discover how technology changes the world and alters our species. There are countless paths that humanity might take, depending on what technologies arise and which decisions we make. Every time you play this game, you walk a different path and discover a different future. This game needs no preparation, no dice and no game master. Over three or four hours, you and two friends can discover the future.

This is now up on Kickstarter. I would love your support!

https://www.kickstarter.com/projects/Jagash/posthuman-pathways

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 Posted by at 10:55 pm
Mar 242014
 

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine

The Care and Feeding of Freelancers

You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?

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Feb 152014
 

This seminar was originally presented at Metatopia 2013 in Morristown NJ.

D048: “Reaching Retailers: How To Get Stores Behind You” presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!

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 Posted by at 10:38 pm