Episode 119 – Powered by the Apocalypse

Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG 

Special episode, recorded online.

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Presented by Meguey Baker, Vincent Baker, and Jason Pitre.

Apocalypse World offers a powerful, flexible framework you can use to outline, draft, and potentially finish your own role playing games. Dozens of creators, both experienced designers and first-timers, have used it with great success, and you can too. It’s not a game system, it’s an easy approach to game system design, a reliable way to get your creative vision quickly into a playable form. In this episode, we discuss apocalypse World’s philosophy and foundation, describe the fit and purpose of each of its systems, and point out fruitful ways to build on them, contradict them, repurpose them, subvert them, and go far beyond them.

A copy of the presentation that goes along with the episode is Available Here.

This panel was originally presented at Metatopia 2016, but technical problems at the audio meant that we had to re-record the discussion. It’s an excellent one though, where we discuss issues of the structure behind apocalypse, where the heavy design work needs to happen, the decision points on move construction, and how consent/power fit into the context of the framework.

Enjoy and share this episode freely!

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RPG Design Curation – Likes for Wisdom

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Episode 118 – Breaking into Board Games

Breaking into Board Games

Recorded at Breakout Con 2017

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Presented by Pam Walls, Tim BrownEric Lang, Sen-Foong Lim, and moderated by Daryl Andrews.

Want to design a board game? Have no idea how to get into the industry? Join our wonderful set of panelists to talk about how to enter the board game design world, do some playtesting, and get your game published.

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Episode 117 – What’s up in Tabletop Games?

What’s Up in Tabletop Games?

Recorded at Breakout Con 2017

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Presented by Michelle Lyons-McFarland, Jonathan Gilmour, Robin D. Laws, Eric Lang, and moderator Jonathan Lavallee.

Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in.

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Episode 116 – Creating Horror in Games

Creating Horror in Games

Recorded at Breakout Con 2017

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Presented by Michelle Lyons-McFarland, Jonathan Gilmour, and moderator  Jacqueline Bryk,

Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign!

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