Episode 113 – Art in Games

Art in Games

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by  Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid

Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming.

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Episode 112 – Getting Kids into Games

Getting Kids into Games

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by Daniel Kwan, Rachel Kahn, Sean Munro and moderator Pieter van Hiel  

We love role-playing games! Regardless of the game system, the storytelling, dice rolling, teamwork, and creative thinking involved in all tabletop RPGs have had a profound impact on our lives. But how do you introduce families and children to the imagination, storytelling, empowerment, and cooperation involved in gaming? Find out how to lay the groundwork for future, more complicated RPG sessions with your kids and family!

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Episode 111 – Being a Great Player

Being a Great Player

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by Emily Griggs, Jason Pitre, Moyra Turkington and Chris Chung, moderated by Corey Reid.

A great GM can only craft an amazing tabletop RPG experience with the help of great players. A discussion of how to be one of those players, improving the at-table experience for both yourself and everyone else. Includes discussions on roleplaying technique, communal storytelling, and how experienced players can help welcome new players into the hobby.

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Episode 110 – Converting Between Systems

Game to Game: Converting Between Systems

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by John Adamus and Paul Stefko

If you play more than one RPG, you will eventually want to use material from one system in another. Or maybe your favorite game has been updated to a new awesome edition, but you want to keep using your old books too. What should you keep in mind when converting RPG rules and adventures from one game to another? How much (or how little) work do you need to do?

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Epsiode 109 – Designing Intersectionally

Playing and Designing at the Intersections: Creating Good Allyship

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger.

This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced them, we will offer suggestions for designing intersectional games. We will also give some examples of how to make pre-existing games and systems more intersectional. Topics included in the discussion will be: how to fail forward, how to be a good ally, and how to respectfully write about marginalized groups when coming from a position of privilege

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