Episode 88 – Science Fiction in RPGs

Gaming the Future: Putting the Science Fiction in SF RPGs

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Joshua A.C. Newman, Dev Purkayastha, Laura Simpson & Rachel Walton.

Science Fiction, as a genre, has always been about social change and the pressures that change exerts on those caught in that change. That vertiginous change in perspective is designed to give us insight into the human condition as we experience it now. Our panel will talk about the techniques we use to focus RPG play on the interplay of ideas that makes Science Fiction such a compelling genre.

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Episode 87: Sanity Points

Sanity Points

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Elsa S. Henry, Will Hindmarch, Kelly Osborne & Craig Page.

The worst thing that can happen to you in a horror game is either that you die, or that you lose your mind. In games that focus on a world “gone mad”, how do we support real people living with mental illness through our game development? This panel will focus on revisiting systems like sanity points, and discuss how to address breaks with reality and surviving the very worst that horror has to throw at the world without treating mental illness as a comedic happenstance, or as something to be dismissed.

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Episode 86: GMing Outside your Comfort Zone

GMing Outside Your Comfort Zone

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Cheyenne Wall-GrimesSarah Richardson and Elsa S. Henry

We all have games that we love to play and GM, but what happens when you break out of your normal type of game and venture into unknown territory? How do you deal with a new group of players who are into something very different than what you normally run? Whether it’s in a campaign setting or running con games, we’ll go over some of the things to expect, avoid and how to bounce back.

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Episode 85: Repurposing Mechanics

Recycle! Using Material From Other Games Ethically and Effectively
RPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Justin Jacobson, Cam Banks, Jeff Tidball & Andre La Roche.

At one time or another, every designer gains inspiration from existing works. Whether it’s snagging a single mechanic or repurposing an entire game with one crucial tweak. What are some tricks for finding that inspiration and using it in interesting ways? What are the ethical and legal considerations when using material? When does inspiration cross the line into plagiarism or, worse, infringement? What sort of attribution should you use?

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Episode 84: Patterns and Shapes in Larp Design

Patterns and Shapes in Larp Design

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by  J Li and Jason Morningstar

From spatial layout to information management, this workshop lays out some of the architectural and psychological principles behind LARP design as craft. What’s the difference between a three person conversation and a four person conversation? What does time pressure do to plot? How do you change the outcome of a game by placing chairs? Join us in exploring the fascinating complexity of building stories out of spontaneous human behavior, and playing with the tools we can use to shape it.

Associated information is available at larppatterns.org

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