Aug 212015
 

There is no easy way to say it.

It appears that, despite the odds, my little game Posthuman Pathways won an ENnie-award. One of the five judges identified this as a game as deserving of attention, and gave it the Judges’ Spotlight Award. The ceremony itself was an interesting affair with a host of technical problems that were perfectly suited to the theme of my game. At the end of the day, I wound up with validation for my little game.

Thank you all for making this possible.

Posthuman Pathways ENnie 1024x576  Award-Winning Game Designer

 

 

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 Posted by at 12:24 am
Aug 152015
 

Women in Game Design: Building Networks and Forming Mentorships
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Emily Care-Boss, Julia Ellingboe, Shoshana Kessock, Amanda Valentine & Avonelle Wing.

The “gaming industry” has been a brutal place to be a woman this year. Join our esteemed panelists for a conversation about the need for strong support networks and finding mentors in a turbulent and sometimes hostile industry.

 

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Aug 082015
 

Dramatic Editing : Creating the Editing Bay
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Will Hindmarch

How does your design facilitate dramatic editing at the game table? Do you have strict mechanisms that put editing into the hands of the players or their characters through overt metaphors or in-setting magic? Or do you provide procedures and guidelines for collaborating and revising action during play? Dramatic editing at the table allows for players to propose and explore actions without them necessarily making it “on stage” or committing it to “film” and that can be a messy freedom or a beautiful drudge. Let’s look at ways to facilitate what you want to happen at the table.

Note that the sound quality is lousy in the first minute of audio, but it gets much better after that point.

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Aug 012015
 

Gaming With, and Designing For, Young Players
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Cam Banks, Lisa Bowman-Steenson, Clark Valentine, Amanda Valentine & Brennan Taylor.

Young players can present unique challenges to game designers and adults at the table. Attention spans, play styles, system mastery, and age appropriate subject matter can vary a great deal. Be part of a discussion about making and running games that work for young players.

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Jul 262015
 

At GenCon 2015, I am presenting a panel titled Introduction to Indie Game Design, where we hope to provide a host of resources for the panel attendees. This blogpost stands as a curated collection of resources for their use, and for anyone else who wants to get started in designing RPGs.

  1. A giant pile of resources on dropbox.
  2. Free and Professional RPGs for Game Designers
  3. Software Choices
  4. Scribus for Game Designers
  5. I do have the beginning of a guide on game design and publishing that I am working on. It is extremely rudimentary, but it’s a foundation for people to work off. The draft version as of July 2015 is attached here, though absolutely nothing is final.
  6. Last, but certainly not least, I would like to recommend you check out the RPG Design Panelcast which is hosted on this site. There’s a heck of a lot of excellent information for you to enjoy brilliant minds.

Good luck!

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 Posted by at 6:31 pm