Sorry for the slow update cycle of late; over the holidays I have been out and about which has slowed my development somewhat. That said I will have another fruitful playtest next Tuesday which should test some new design innovations. If things work out as well as I hope, I will finally have a solid base mechanical system to encourage the kinds of gameplay I am seeking. I shall speak more if the playtest does go well.
The real reason for this post is to link to the cover art for Spark! Gabriel has done an excellent job in my opinion and I hope you agree.
I will hold off on doing the lettering and, well, the rest of the graphic design until I am dramatically further along in the design work.
Yeah, it’s premature to commission art but it also gave me a chance to solidify a standard artist contract template. Not to mention that Gabriel is remarkably good value for money. Check him out people!