GenCon 2011 Attendance and Playtesting Spark

Tomorrow morning I will pick up the car and begin the 2 day trek to the geek Mecca of GenCon,  Coming from Canada, it takes a moderate amount of time to make the journey to the city of race cars.  Still, I am eager to attend *counts* 9 seminars and workshops pertaining to game design […]

Playtesters Wanted!

Playtesting is at the heart of game design and publication. That’s why Genesis of Legend Publishing is looking for a crew of volunteer playtesters who would be willing try out our newest games in development. We are looking to get a wide variety of folks to test the rules, point out where the mechanics break, […]

The Four Structures

Every failure has made me a better designer. Seeing the fail states if games, either in playtesting or after publication, has shown me a dozen different areas where I can hone my craft. Recently I decided to step back and look at the broader patterns which highlighted four different core design structures that need to […]

RPG Design Curation – Likes for Wisdom

This was originally prepared using Storify. Six months later, that company announced that the Storify platform was being discontinued, so I salvaged it on my blog for future use. Sorry for any formatting bugs!  RPG Design Curation – Likes for Wisdom RPG designers share tweet-sized insights into game design and publishing. Memes are relatively common […]

Basic Budgeting for Developing Indie Tabletop RPGs

The Price of Publishing The independent roleplaying game scene is fantastically accessible, relative to other forms of game publishing. One of the challenges for a new game publisher is in determining an initial budget for their projects. I’m here to help you with some advice on how to allocate your scare resources. Before we get […]