Jul 042015
 

Accessibility and Disability
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.

The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
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Jun 272015
 

Style Guides are your Friend
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Amanda Valentine and John Adamus

Style guides are one of the indispensable tools an editor uses to help make your project the best it can be. Learn more about them and the other must-have tools an editor uses, and find out why following the style guide can mean the difference between making “a thing” and “a game”.

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Jun 202015
 

Gaming As Other: Moving Beyond TokenismRPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Misha Bushyager, Julia Ellingboe, Ajit George & Mark Diaz Truman

John Stavropolous moderates as our panelists continue the discussion about the challenges faced by ethnic minorities and people of color within the hobby. In this panel, they will tackle how gaming companies, designers, conventions and communities can effectively bring greater diversity to their ranks, mentor emerging voices, and share leadership roles.

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Jun 112015
 

RPG Design Panelcast sml

So You’re Making Your First Game

Recorded at Metatopia 2014

Presented by John Adamus and Mark Richardson.

Learn from a pair of first time game makers and industry professionals the perils, frustrations and strategies it takes to put together your first game from start to finish.

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May 302015
 

What Editors Do
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by John Adamus, Jeremy Morgan & Amanda Valentine.

Cleaning up your tortured syntax and fixing your punctuation is only the beginning. A good editor can help you improve the presentation of your game on many levels

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