Aug 292015
 

Learn RPG Design Redux
RPG Design Panelcast sml

Recorded at Gencon 2015

Presented by Jason Pitre, Caleb Stokes and Andreas Walters 

This panel, sponsored by the Indie Game Developer Network is a fresh new exploration of how to start roleplaying game design by focussing on mission statements, the important questions of game design, and other gems. Also an absurd number of references to games including, but not limited to: Inspectres, Headspace, Dog Eat Dog, Paranoia, Fiasco and Apocalypse World.

There is a reference to cards with links to a ton of resources? All of that treasure-trove is available over here.

You can subscribe to us here!  RSS Feed iTunes

Share
Aug 152015
 

Women in Game Design: Building Networks and Forming Mentorships
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Emily Care-Boss, Julia Ellingboe, Shoshana Kessock, Amanda Valentine & Avonelle Wing.

The “gaming industry” has been a brutal place to be a woman this year. Join our esteemed panelists for a conversation about the need for strong support networks and finding mentors in a turbulent and sometimes hostile industry.

 

You can subscribe to us here!  RSS Feed iTunes

Share
Aug 082015
 

Dramatic Editing : Creating the Editing Bay
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Will Hindmarch

How does your design facilitate dramatic editing at the game table? Do you have strict mechanisms that put editing into the hands of the players or their characters through overt metaphors or in-setting magic? Or do you provide procedures and guidelines for collaborating and revising action during play? Dramatic editing at the table allows for players to propose and explore actions without them necessarily making it “on stage” or committing it to “film” and that can be a messy freedom or a beautiful drudge. Let’s look at ways to facilitate what you want to happen at the table.

Note that the sound quality is lousy in the first minute of audio, but it gets much better after that point.

You can subscribe to us here!  RSS Feed iTunes

Share
Aug 012015
 

Gaming With, and Designing For, Young Players
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Cam Banks, Lisa Bowman-Steenson, Clark Valentine, Amanda Valentine & Brennan Taylor.

Young players can present unique challenges to game designers and adults at the table. Attention spans, play styles, system mastery, and age appropriate subject matter can vary a great deal. Be part of a discussion about making and running games that work for young players.

You can subscribe to us here!  RSS Feed iTunes

Share
Jul 252015
 

Bisociation, Mashups, the Uncanny, and the Weird
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Kenneth Hite.

“Bisociation, Mashups, the Uncanny, and the Weird: Toward an Aesthetic of Setting Bricolage” presented by Kenneth Hite. A dictionary may have been involved.

In an age where “everything is mashup”, what makes a game setting more than the sum of its parts? Both the modern “uncanny” and the postmodern “slipstream” depend on subverting or deranging expectations, but how can you get good play without something to play off of? Do Koestler’s “bisociation” or Lovecraft’s “truly weird” help us out or derail us? Designer Kenneth Hite (NIGHT’S BLACK AGENTS, DAY AFTER RAGNAROK) isn’t sure yet, which is why he asks you to join him and think out loud on these topics.

You can subscribe to us here!  RSS Feed iTunes

Share