“Dangerous Mechanics” presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch. The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out..
“Gaming As The Other: Race in Our Industry” presented by John Stavropoulos, Terry Romero, Ajit George & Mark Diaz Truman. As many “geek” activities have expanded over the last ten years, role-playing has often struggled to include the voices of racial and ethnic minorities. Join Ajit George, Mark Diaz Truman, and Terry Romero to discuss what challenges the industry faces including “Others”, why increased diversity is valuable and important to the future of gaming, and what path both designers and players can take toward building a more robust, inclusive community.
How to Work with Editors
Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?
How to be a Good Playtester for Others
Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.
The Care and Feeding of Freelancers
You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?