Mar 212015
 

Computer Hacking in Games

Recorded at Metatopia 2014

Presented by Shane Harsch, Clark Valentine & Tim Rodriguez

Our panel discusses the actual process/stages of intrusion (what we call the “Kill Chain”) and then facilitates a discussion about the challenges of turning that real-world process into an actionable and fun gaming experience.

 

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Mar 072015
 

Gmless RPGs and Other Variations
RPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by John Stavropoulos and Brennan Taylor

Role playing games have game masters, right? Well, not necessarily – plenty of interesting games have chosen not to assign that role, or share it between some or all of the players at the table. What goes into the decision whether to have one, many or no game masters?

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Feb 272015
 

The Writer’s Workshop
RPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by John Adamus.

Here’s a chance for authors and creators to get answers to their writing questions as they work on developing their first, or tenth project. Questions often include issues of layout, editing costs, the best way to write to the reader, and the best way to take an idea from the abstract idea phase to the down-on-paper phase

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Feb 142015
 

Playtesting Brutally
RPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by John Stavropoulos and Dave Chalker.

Your best friend, your spouse, and your grandma all say they like your game, so it must be ready to be published, right? WRONG. The most refined games come from an extended playtesting process, where your decisions are challenged and every mechanic is put through the burning forge of brutal playtesting. Learn how to examine games of your own design and others for ways to streamline, balance, and otherwise turn into a better game by “killing your darlings” and learning what red flags to watch out for in the playtesting process that could sink you after publication.

 

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Feb 062015
 

Least System NecessaryRPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Cam Banks, Rob Donoghue, Clark Valentine & Stephen Hood.

How much system does your game *need*? We’ll be examining very minimal systems like Risus, CORE, Amber DRPG and so on as a starting point for design, always coming back to the question of whether you are adding things to your system because it need it, or because you’re “Supposed To”.

Minimal Game system references to:

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