Aug 012015
 

Gaming With, and Designing For, Young Players
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Cam Banks, Lisa Bowman-Steenson, Clark Valentine, Amanda Valentine & Brennan Taylor.

Young players can present unique challenges to game designers and adults at the table. Attention spans, play styles, system mastery, and age appropriate subject matter can vary a great deal. Be part of a discussion about making and running games that work for young players.

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Jul 252015
 

Bisociation, Mashups, the Uncanny, and the Weird
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Kenneth Hite.

“Bisociation, Mashups, the Uncanny, and the Weird: Toward an Aesthetic of Setting Bricolage” presented by Kenneth Hite. A dictionary may have been involved.

In an age where “everything is mashup”, what makes a game setting more than the sum of its parts? Both the modern “uncanny” and the postmodern “slipstream” depend on subverting or deranging expectations, but how can you get good play without something to play off of? Do Koestler’s “bisociation” or Lovecraft’s “truly weird” help us out or derail us? Designer Kenneth Hite (NIGHT’S BLACK AGENTS, DAY AFTER RAGNAROK) isn’t sure yet, which is why he asks you to join him and think out loud on these topics.

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Jul 112015
 

Coming Up in the Indies: From Newcomer to Company Owner
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Fred Hicks, Shoshana Kessock and Tim Rodriguez.

This panel will be a discussion between newer and more established company owners with success stories in the indie RPG world. They are ready to share their insight and tips about becoming part of the publishing world.

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Jul 042015
 

Accessibility and Disability
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.

The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
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Jun 272015
 

Style Guides are your Friend
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Amanda Valentine and John Adamus

Style guides are one of the indispensable tools an editor uses to help make your project the best it can be. Learn more about them and the other must-have tools an editor uses, and find out why following the style guide can mean the difference between making “a thing” and “a game”.

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