Feb 062016
 

Genius Loci: Your Setting is the Character
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Will Hindmarch

Places, rather than protagonists, are often what RPG campaigns have in common because the characters are bespoke but the setting is shared. How does your game’s space inform its setting – and vice versa? How does setting pose and reflect theme? Settings can be characters in their own right, tuned and portrayed through your design to dramatize the themes and issues at the heart of your game. In this seminar, I’ll share some of what I set out to do and some of what I’ve learned designing Project: Dark and its play spaces.

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Jan 172016
 

Opacity, Transparency, and Player Incentives in Your Strategy Board Game
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Gil Hova

Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

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Dec 052015
 

Lovecraft WTF
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White.

H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing. Can a Lovecraft-inspired game make his work more accessible? It’s okay to like problematic things. This panel will be neither an attack nor a defense of Lovecraft’s work. In a broad sense, it will be a conversation about how designers might interpret or use source material with themes or images that are problematic.

Apologies for sound quality issues.

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Nov 282015
 

Explicit vs Role-Based Knowledge
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Clark Valentine, Shane Harsch and Evan Torner.

This seminar poses the question of whether it is possible to support a detailed, knowledge-rich environment for an RPG without creating a situation where the character that should know how to do something actually does not. Where is the balance between detail and role?

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Nov 212015
 

Editing Rulebooks
RPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Joshua Yearsley.

Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Got any burning questions about rules craft? Get answers from a professional rulebook editor.

Additional references and a copy of the presentation is available at http://joshuayearsley.com/case/ten-things-you-can-do-to-make-your-rulebook-awesome/

 

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