Category Archives: The Process of Design

Metatopia 2013 Debrief

I was among my people this weekend. The Game Design festival known as #Metatopia was a stellar success, with a robust panel schedule and some of the best playtesting I have seen to date. Beyond the practical matters, it was … Continue reading

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Episode 24 – How to Learn RPG Design

Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of … Continue reading

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The Spark Kickstarter is complete!

The first part of the Kickstarter campaign has closed. In some ways, this was the most exciting part of the process, seeing tangible support for my “little” game. It’s also been a little tiring, as if I was attending a … Continue reading

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Step Die System Probabilities

During one of my recent playtests, one of the testers with extensive scientific credentials expressed some misgivings about the statistical underpinnings of the resolution system of Spark RPG.  In appreciation for his concerns, I decided to spend a few hours … Continue reading

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Spark RPG Open Beta – Version 3.5

Hello everyone, I have definitely learned a great deal during this open beta process so far.  I want to explain the evolution of the game before I point you at the last version of the open beta text.   Version … Continue reading

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