Tag Archives: Design Process

The Four Structures

Every failure has made me a better designer. Seeing the fail states if games, either in playtesting or after publication, has shown me a dozen different areas where I can hone my craft. Recently I decided to step back and … Continue reading

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The Status of Spark

I wanted to provide a bit of a status report for the Spark RPG project. I know that I have been relatively quiet on here, and thought that you might appreciate an update. The Open Beta that I launched in … Continue reading

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Spark RPG Open Beta – Version 3.5

Hello everyone, I have definitely learned a great deal during this open beta process so far.  I want to explain the evolution of the game before I point you at the last version of the open beta text.   Version … Continue reading

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Narrative Oracles

I know it’s taken a while, but I am back to the discussion of inspiring creativity in games. My last post on this topic dealt with Creative Constraints, where people built off the restrictions in a game system to create … Continue reading

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Software Choices

Good software is nearly essential for producing a good roleplaying game book.  Over the years I have made a series of choices between different software packages and I thought I might explain my reasoning. Perhaps this may be useful to … Continue reading

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