Tag Archives: Design Process

Creative Constraints

Storytelling demands creativity.  It’s challenging to design a game system that consistently encourages inspiration.  Fortunately, some great minds have found approaches to solve this problem.  Let’s focus on the first of these approaches today; Creative Constraints. Some games are limited … Continue reading

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We must Organize!

I thought I knew what I was doing last year.   My plan had been to write up the text of the game, then simply make a _few_ revisions based on the playtesting.   I thought that my design _must_ … Continue reading

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Third major revision outline

I am half producing this post simply to spur myself on to my design work.   This may only be interesting to a few diehards, but I figure that it is better to post something then nothing.  If anyone in the … Continue reading

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Game Design: Steps to Publish an RPG

This will be the first item in my “The Process of Design” series on my site.   I am a relatively young designer, but I believe that I have gotten a decent grasp on the overall process for successful game design.   … Continue reading

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