Challenge your Beliefs
Shakespeare’s Romeo and Juliet is a tale of two families torn apart by family loyalty and romantic love. Moby Dick, by Herman Melville, focuses on the cost of vengeance. Spark helps you tell those kinds of stories, examining your characters’ motivations, convictions, and perspectives. The game helps you explore ideas, perspectives and beliefs, to help you learn more about yourself. In Spark, you make meaningful choices to drive the story forward.
Spark is a tabletop roleplaying game about challenging your characters’ beliefs while building and exploring new worlds. It offers:
- A system that’s easy to GM, great for pickup games with little advance planning.
- Collaborative setting creation for making a unique world of feuding factions and interesting ideas.
- Collaborative scene-framing, so everyone has a say in what comes next.
- Character generation that creates instant character connections and emotional ties.
Explore New Worlds
Spark gives you a fun and easy way to build engaging settings that explore different themes and ideas that your players care about. Play in your own collaboratively built world, or in one of the published settings;
- NeoNihon: Shogunate Science Fiction
- Quiet Revolution: Montreal Police Drama
- The Elemental Kingdom: Fantasy under Siege
Released in the Public Domain
The Spark Roleplaying Game was the first complete game designed by Jason Pitre, and it was published by Genesis of Legend Publishing in the summer of 2013. As publishers, we wanted to make the game available for other designers and therefore declared the game text would be released into the Public Domain after ten years elapsed.
To that end, we have produced the following system reference document to help you adapt the Spark RPG system for your own purposes.

Publishing Reference Information
ISBN: 978-0-9917888-0-4
Code: GLP001
Out of Print
Format : 208 page, 6”x9” softcover

