This is a tabletop roleplaying game about the future queen of Ulunak, and the unusual figures who came together to escort her to safety. This is a game for 3-6 players which takes place over a single session of 3-4 hours.
Most of you will portray the Bearers, skillful and flawed adults who have chosen to escort the Heir to safety. You are a master of one of the six essential domains of the world; Warfare, Society, Sorcery, Religion, Nature, or Crime. To prove your value to the Heir and keep her safe, it is your job to warn of any dangers stemming from your domain. The Veteran may warn the group about an incoming patrol of soldiers, while the Shadow would point out that the kind guide is actually a con-artist. Bearers may also address threats, but doing so on your own Domain is likely to frighten the Heir. As a Bearer, your primary objective is to earn the Heir’s trust as you carry her to the safety of the aunt’s palace.
One of your number will play the Heir, daughter of the queen and the rightful ruler of the kingdom. The Heir is an innocent, compassionate young princess who has only seen a dozen winters. As the Heir, you facilitate the game and explain the rules. While you are but a young girl, each of her companions respects your potential as a leader and your word is final if ever a conflict arises. As the Heir, you watch your companions to judge if you trust or fear them. At the end of the game, Aunt Baru allows the Heir to decide the fates of each of the Bearers.
Palanquin is a game about a perilous journey and people trying to overcome their past. It’s inspired by classic indie roleplaying games such as…
- Dream Askew / Dream Apart, where players own certain elements of the fiction.
- Kagematsu, where one person judges the behaviour of the many.
- Witch: Road to Lindisfarne, centered on a perilous journey, where you discover the pasts of the travelers.